Three-Dimensional Game Character Creation

Authored by: Kaustubha Mendhurwar , Sudhir Mudur , Bipin Desai

Encyclopedia of Software Engineering

Print publication date:  November  2010
Online publication date:  November  2010

Print ISBN: 9781420059779
eBook ISBN: 9781351249270
Adobe ISBN:

10.1081/E-ESE-120048410

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Abstract

Characters play an important role in almost all of the modern-day three-dimensional (3D) games. The 3-D character creation constitutes a significant portion of game development in terms of time and effort. The emphasis is on detailed modeling of appearance and dynamic behavior of the game characters, in addition to their realistic rendering. A typical 3-D game character creation process involves several stages, namely, appearance shape modeling, character rigging (creating and associating a bone/joint structure for facilitating deformation during the motion), movement and facial animation, artificial intelligence (AI) as required by the game logic, and all other similar aspects necessary to generate believable characters. Considering the fact that these tasks can significantly affect the efficiency of the entire game development process, appropriate software tools are essential for reduction in cost, time, and the risk involved in game character creation. In this article, we first present an overview of a typical generic process for game character creation and then describe the important characteristics of software tools required to carry out the different stages of this process. We conclude with a brief state-of-the-art review of available software tools in the 3-D games industry.

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