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The Digital Gaming Handbook

Edited by: Roberto Dillon

Print publication date:  July  2020
Online publication date:  July  2020

Print ISBN: 9780367223847
eBook ISBN: 9780429274596
Adobe ISBN:

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Book description

The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field.

Key Features:

  • International experts share their research and experience in game development and design
  • Provides readers with inside perspectives on the cross-disciplinary aspects of the industry
  • Includes retrospective and forward-looking examinations of gaming


Dr. Roberto Dillon is a leading game studies educator with more than 15 years of experience in the field of game design and development.

Table of contents

Prelims Download PDF
Chapter  1:  Analyzing Games with the AGE and 6-11 Frameworks Download PDF
Chapter  2:  Designing Player Interdependence to Enhance Players’ Social Experience in Multiplayer Games Download PDF
Chapter  3:  Game Accessibility Download PDF
Chapter  4:  Gamification for Good Download PDF
Chapter  5:  The Social Media Game? Download PDF
Chapter  6:  Games for Health Download PDF
Chapter  7:  Free to Play Mobile Game Design Fundamentals Download PDF
Chapter  8:  Evergreen Game Design Principles Download PDF
Chapter  9:  Architectural Spaces and Level Design in Modern Games Download PDF
Chapter  10:  Encouraging and Rewarding Repeat Play of Storygames Download PDF
Chapter  11:  How We Make Mobile Work Download PDF
Chapter  12:  The Development and UI Design of an Interactive Game Map Download PDF
Chapter  13:  Challenges in Designing and Implementing a Vector-Based 2D Animation System Download PDF
Chapter  14:  Best Practices for Pixel Art Download PDF
Chapter  15:  Making Sound Decisions in Game Audio Download PDF
Chapter  16:  Making It Real Download PDF
Chapter  17:  Player Locomotion in Virtual Reality Games Download PDF
Chapter  18:  Working Everywhere and Nowhere. A Practical Guide to the Virtual Office Download PDF
Chapter  19:  A Short Summary of Mobile Games’ History Download PDF
Chapter  20:  Retrogaming as a Form of Digital Preservation Download PDF
Chapter  21:  Diversity in Games Download PDF
Index Download PDF
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