Online Games

Consuming, experiencing and interacting in virtual worlds

Authored by: João Pedro dos Santos Fleck , Marlon Dalmoro , Carlos Alberto Vargas Rossi

The Routledge Companion to Digital Consumption

Print publication date:  December  2012
Online publication date:  May  2013

Print ISBN: 9780415679923
eBook ISBN: 9780203105306
Adobe ISBN: 9781136253379


 Download Chapter



Digital phenomena have influenced the way people work, shop, study and communicate, among other activities. Furthermore, the way people play video games has been tremendously impacted by the Internet and digital devices. The possibilities of entertainment offered by video games have been considerably enhanced – and changed – in the past couple of decades due to the possibility of sharing these games with other players online.

Search for more...
Back to top

Use of cookies on this website

We are using cookies to provide statistics that help us give you the best experience of our site. You can find out more in our Privacy Policy. By continuing to use the site you are agreeing to our use of cookies.