ABSTRACT

Game sound has come a long way since the characteristic feedback sounds of jumping in Super Mario Bros. (Nintendo, 1984) and the chase music of Pacman (Namco, 1980). Today, game sound has the same quality as high-production Hollywood sound, and it may also seem to fulfill the same functions. Game sound follows dramatic progress and accompanies events and player actions. As games are interactive by nature, one cannot create a defined, linear soundtrack like the soundtracks of traditional films. Instead, sound must be dynamic (Collins 2008: 3) by adapting to particular game actions and events as they happen. Having integrated this kind of dynamic sound system into a game, developers can also use the sound not only as response to player actions; it may also be used to provide the player with hints and warnings that affect their interaction with the game and movement through the gameworld.