ABSTRACT

Working across literature, history, theory and practice, this volume offers insight into the specific digital tools and interfaces, as well as the modalities, theories and forms, central to some of the most exciting new research and critical, scholarly and artistic production in medieval and pre-modern studies. Addressing more general themes and topics, such as digitzation, media studies, digital humanities and "big data," the new essays in this companion also focus on more than twenty-five keywords, such as "access," "code," "virtual," "interactivity" and "network." A useful website hosts examples, links and materials relevant to the book.

chapter |5 pages

Introduction

Resistance in the materials

part I|53 pages

The digital and medieval (new) media

chapter 1|22 pages

The remanence of medieval media

chapter 2|16 pages

Romancing the portal

MappaMundi and the global middle ages

part II|43 pages

Remediating medieval literature

chapter 4|19 pages

Augmenting chaucer

Augmented reality and medieval texts

chapter 5|10 pages

What is Piers Plowman?

part III|40 pages

Medieval materialities, digital modalities

chapter 7|24 pages

Telling stories

Historical narratives in virtual reality

chapter 8|14 pages

Toward text-mining the middle ages

Digital scriptoria and networks of labor

part IV|52 pages

“Screening” the medieval

chapter 11|19 pages

Remediation and 3D design

Immediacy and the medieval video game world

part V|61 pages

Current conversations

chapter 13|13 pages

Emotions3D

Remediating the digital museum

chapter 15|8 pages

Modern pictures of medieval pages

The current state of digital work on medieval and early modern watermarks

chapter 16|15 pages

Digitalizing utopia

A case study of its pedagogical value in historic studies

chapter 17|8 pages

Thine enemy

Virtual reality and narrative space in medieval representations of interpersonal combat